Kerby64 is a compilation of mini-games built with Babylon.js. It features procedural terrain generation, custom-made shader material and compute shaders, and dynamic rendering techniques.
A GitHub action is configured to deploy the latest version of the game online. You can access it at https://kerby64.socrimoft.games/
IMPORTANT: A WebGPU-compatible browser is needed to run the game (e.g., Chrome, Edge)
Latest documentation is available at socrimoft.github.io/Kerby64/ or can be made locally with the command
npm run doc
Here's how the game is organized:
Kerby64/
├── src/
| ├── */ #
│ ├── audioManager.ts # Class that instanciate AudioEngineV2
│ ├── inputManager.ts # InputHandler keyboard and mouse
│ ├── loadingScreen.ts # Class for the Loading screen
│ ├── random.ts # Class for the seeded random function
│ └── game.ts # Entry point of the application
├── public/ # Static assets (e.g., textures, models, music, ...)
├── package.json # Project dependencies and scripts
├── README.md # Project description (you are here)
└── tsconfig.json # TypeScript configuration
Before running the project, ensure you have the following installed:
Next, follow thoses procedures:
Clone the repository:
git clone https://github.com/Socrimoft/Kerby64.git
cd Kerby64
Install dependencies:
npm install
Start the development server:
npm run start
Open your browser and navigate to: http://localhost:8080
Note: While making the game, some contents that are not under an open source license were used as placeholder. It is possible that some of them still remains: feel free to report such content to us to remove them.