Kerby64
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    Kerby64

    GitHub package.json version License: GPL v3 GitHub package.json dev/peer/optional dependency version

    Kerby64 is a compilation of mini-games built with Babylon.js. It features procedural terrain generation, custom-made shader material and compute shaders, and dynamic rendering techniques.

    A GitHub action is configured to deploy the latest version of the game online. You can access it at https://kerby64.socrimoft.games/

    IMPORTANT: A WebGPU-compatible browser is needed to run the game (e.g., Chrome, Edge)

    1. Games list
    2. The team
    3. Project structure and documentation
    4. How to run locally
    5. Acknowledgments
    • Rush: Never-ending, random-generated platformer with mario world look.
    • Bird: Flappy Bird with Mario theme.
    • World: Attempt at creating Minecraft on a web game engine with the help of compute shader to leverage GPU for chunk generation.
    • Classic: Kirby's dream land remake.

    Latest documentation is available at socrimoft.github.io/Kerby64/ or can be made locally with the command

    npm run doc
    

    Here's how the game is organized:

    Kerby64/
    ├── src/
    | ├── */ #
    │ ├── audioManager.ts # Class that instanciate AudioEngineV2
    │ ├── inputManager.ts # InputHandler keyboard and mouse
    │ ├── loadingScreen.ts # Class for the Loading screen
    │ ├── random.ts # Class for the seeded random function
    │ └── game.ts # Entry point of the application
    ├── public/ # Static assets (e.g., textures, models, music, ...)
    ├── package.json # Project dependencies and scripts
    ├── README.md # Project description (you are here)
    └── tsconfig.json # TypeScript configuration

    Before running the project, ensure you have the following installed:

    • Node.js (v16 or higher)
    • npm (comes with Node.js)

    Next, follow thoses procedures:

    1. Clone the repository:

      git clone https://github.com/Socrimoft/Kerby64.git
      cd Kerby64
    2. Install dependencies:

      npm install
      
    3. Start the development server:

      npm run start
      
    4. Open your browser and navigate to: http://localhost:8080

    Note: While making the game, some contents that are not under an open source license were used as placeholder. It is possible that some of them still remains: feel free to report such content to us to remove them.