Protected Optionalmeshthis is probably not the good way to do what you want to do, considering you're using this. make a new method that do what you want instead of using this
Optionalname: stringOptionalposition: Vector3Optionalrotation: Vector3
Generic class for game entities.
This class is used to create and manage game entities within minigames.
It handles instantiation, cloning, animation registration, and component management.
It also provides methods for mesh manipulation and collision handling.
It is designed to be extended by specific game entities, such as players or enemies.\