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    Class AudioManager

    AudioManager class to manage audio in the game.
    It initializes the audio engine, loads sounds, and provides methods to play, stop, pause, and resume sounds.

    fix audio engine blocking game loading

    Index

    Constructors

    Accessors

    Methods

    Constructors

    Accessors

    Methods

    • Parameters

      • name:
            | "maintitle"
            | "gameselect"
            | "rush"
            | "classicmenu"
            | "classic1"
            | "classic2"
            | "classic3"
            | "classic4"
            | "classic5"
            | "bird"
            | "worldmenu"
            | "world"
            | "cutscene"
            | "gameover"
      • Optionaloptions: Partial<IStaticSoundPlayOptions>

      Returns Promise<void>

    • Parameters

      • name:
            | "maintitle"
            | "gameselect"
            | "rush"
            | "classicmenu"
            | "classic1"
            | "classic2"
            | "classic3"
            | "classic4"
            | "classic5"
            | "bird"
            | "worldmenu"
            | "world"
            | "cutscene"
            | "gameover"

      Returns Promise<void>