Kerby64
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    Class Chunk

    Hierarchy

    • Mesh
      • Chunk
    Index

    Constructors

    Properties

    blocks: Uint32Array<ArrayBuffer> = ...
    indexBuffer?: DataBuffer
    ready: boolean = false
    scene: LevelScene
    vertexBuffer?: DataBuffer
    blockCount: number = ...
    chunkSize: Vector3 = ...
    worldtype:
        | {
            map: (
                | "bedrock"
                | "jukebox"
                | "debug"
                | "debug2"
                | "water"
                | "diamond_ore"
                | "gold_ore"
                | "redstone_ore"
                | "coal_ore"
                | "emerald_ore"
                | "lapis_ore"
                | "iron_ore"
                | "oak_leaves"
                | "oak_log"
                | "oak_planks"
                | "tnt"
                | "bookshelf"
                | "coal_block"
                | "hay_block"
                | "crafting_table"
                | "dirt"
                | "stone"
                | "glass"
                | "obsidian"
                | "grass_block"
                | "sand"
                | "gravel"
                | "clay"
                | "snow"
                | "ice"
                | "cobblestone"
                | "stone_bricks"
                | "bricks"
                | "glowstone"
                | "furnace"
                | "pumpkin"
                | "carved_pumpkin"
            )[];
            type: "flat";
        }
        | { type: "normal" }

    Methods

    • Releases resources associated with this mesh.

      Parameters

      • OptionaldoNotRecurse: boolean

        Set to true to not recurse into each children (recurse into each children by default)

      • OptionaldisposeMaterialAndTextures: boolean

        Set to true to also dispose referenced materials and textures (false by default)

      Returns void

    • Parameters

      • position: Vector3

      Returns number

    • Parameters

      • position: Vector3

      Returns number

    • Parameters

      • x: number
      • z: number

      Returns number

    • Parameters

      • position: Vector3

      Returns null | number

    • Parameters

      • position: Vector3
      • type: number

      Returns void

    • Parameters

      • facesCount: number
      • vertexBuffer: DataBuffer
      • indexBuffer: DataBuffer

      Returns void